Rented traffic
Paid search visitors ride buses down the ad highway. Organic visitors walk in. When the buses outnumber the walkers, you are renting the town.
Ahrefs, estimated, Google Search only
A game for Shopify brands, by Peel, part of Relay Commerce
Visitors arrive at the gate and buyers walk to your HQ. Subscribers build the neighbourhoods up, from houses to towers. Your sales grow the bank beside the HQ, and your average order sizes the square in front of it.
The town opens up as you play: new buildings and widgets appear as it grows.
Free. Look around without an account. Start a Peel trial to swap simulated orders for your own.
Watch it play
Recorded from the game itself. It plays muted with captions; sound is one click. Orders, customers and tool effects are simulated.
Five lenses, one town
Each part of the town is one part of your business. Flip through them.
Paid search visitors ride buses down the ad highway. Organic visitors walk in. When the buses outnumber the walkers, you are renting the town.
Ahrefs, estimated, Google Search only
Cool, and practical
Seven stats graded A to F against stores your size in your category. The weakest gets three steps for this week, from your own figures, and the app that does it.
Benchmarks are simulated for now, and say so.
Next move · raise Reorder speed F
Uses Relo · the magnet tower
The BFCM boss
Black Friday brings the buyers. The boss is beaten in the 60 days after, when they come back for a second order. The fight runs to January 26.
Expected hits and the weekly line are simulated, and say so.
Each weapon card shows the hits the simulation expects from that tool on your own BFCM buyers. Every week a line says whether you are on track, or short and by how many.
Each one does a single job you can watch in the city. None is needed to play. Their effects in the game are simulated, never measured results.
Better together
Ecommerce runs on brands helping each other. Invite a brand by its domain: accepting draws a bridge between your towns, and allies form a clan.
Only a store's owner, verified by an email on its domain or a Peel install, invites or accepts for it. An ally sees your town as a guest does: public data and labelled simulation, never your own figures.
Allied towns are joined by a bridge and fly one clan banner. Clans rank against clans, so the competition moves up a level.
The BFCM Behemoth is a clan fight: every member's Black Friday hits one shared health bar. A town alone can't beat it.
Every invite is a referral. Allies who start with a Relay product move you up from Ally to Ambassador to Guild.
Make it real
Your town starts from public data, with orders and retention simulated and labelled. Start with Peel and the town switches to your own figures after Peel's first sync, usually within a day.
Ranked against brands in your vertical and size band. Names stay hidden unless both brands show them.
Your week in town: every town you play, one quest and one thing worth knowing.
Every week brings quests from your own town: a gap to close, a tool to try, a number to move.
Apps, traffic, search, ads, reviews and site speed are real public data; Store Leads and Ahrefs figures are estimates. Orders and retention are simulated until the store runs Peel, and labelled that way. Design partners' members see their own store's real monthly figures from Relay's products instead.